Hi!
I wanted to share with you the work I have been doing during the last months of the competition, here is link:
https://hum3d.com/challenges/after-battle/
There are many very good works, I hope that mine does not stick out too much. I learned a lot during this work, what you can see the effect. A similar idea to loading screens from the first installments of the call of duty.
An additional curiosity: I wrote the text on a Cyrillic note myself.
Standard: all modeled and sculpted (in the case of the helmet e.g.) in Blender.
Then the textures were made in Substance Painter, and this render was made in Blender 2.79. Only wireframe made in Marmoset Toolbag 3.
Triangles.
PPSH wz.41: 11,365
Helemet: 608
Single ammo ball: 896
Hand Watch: 3,856
Wood Table: 1,172